SANTIAGO
MARTUCCI
3d Environment Artist
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My Portfolio!
In this link to my artstation you can appreciateAlso you can find my artistic phase in the NFT world, dark 3D art images created in blender and octane and my process for the creation of 3d models.
my works and studies of unreal engine 5, including
the videogame ''The Nightmares of klaatu - Escape Room”
ArtStation
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click here
ABOUT ME
I started my audiovisual career in Argentina in 2007 where I worked for 10 years as a fiction and television editor. In 2016 I founded Wolfpack, a 3D animation studio and software lab where for 6 years we created Unreal Engine and Blender projects. There we developed and managed advertising and video games in virtual reality for events and the creation of environments for virtual production. Link to Wolfpack Reel, press here. Since 2022 I started working freelance as environment artist in Unreal Engine at 1stave, Satore Studio and Media.Monks, Germany in projects for Meta, Sonar, BMW, Glade and Royal Caribbean, among many others. During the second half of 2024 I was working as a Lead Unreal project and developer, developing a virtual reality application for the documentary, "Hay algo en el silencio" by La terraza films. Currently, I find myself living in Barcelona, Spain and I am in the search of new projects in Unreal Engine in Europe.
ABOUT MY PROCESS
Experience working on large projects and tools for teamwork using source control such as Git.
Collaborating closely with art directors, producers, and partners, I transform creative visions into reality. I bring landscapes to life using a blend of modeling, texturing, shading, lighting, and Unreal Engine tools. I've successfully developed a range of projects in Unreal Engine using blueprints. My work includes VR video games for Quest, integrating Leap Motion technology, and mapping MIDI controllers to function as virtual studio triggers and controls.
UE5
GitHub
Blender - cycles y octane
Megascans
Substance Painter
Adobe suite